Ten Thousand — Rules & how to play
Around the table
Keep the dice rolling and decide when to bank your points. The aim is to reach 10,000 before another player beats your total.
Download printable rules (PDF)
What you need
Use the Ten Thousand board, six dice and scoring pegs. Take turns rolling the dice and tracking your banked points.
Taking a turn
- Roll. Start your turn with all six dice. Set aside at least one scoring die or scoring combination from that roll.
- Choose. Stop and add this turn’s points to your total, or roll the remaining dice to try for more points.
- Keep playing. After each roll, set aside at least one scoring die or group. Combinations must be made in a single roll; dice kept from separate rolls cannot form a new combination.
- All six dice score. You may roll all six again and continue adding to your turn’s total.
- No scoring dice. Your turn ends and you lose all points accumulated during that turn. Points banked on earlier turns stay on the board.
Scoring
Three ones score 300 points.
| Dice in one roll | Points |
|---|---|
| One 1 | 100 |
| One 5 | 50 |
| Three 1s | 300 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Straight: 1, 2, 3, 4, 5, 6 | 1,500 |
| Three pairs | 1,500 |
Score each combination from a single roll. The three-pairs score also includes four of a kind plus a pair.
Winning the game
Reach 10,000 points or more. Any players with a turn still left in that round may try to beat that total. The first player to reach the target wins unless one of those remaining players exceeds their score.
Example turn
You keep two 1s for 200 points. On the next roll, you keep one 1 and three 6s for another 700, making 900 for the turn. All six dice have scored, so you may roll all six again. If that next roll has no scoring dice, the turn ends with zero points banked.
