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Kaiser — Rules & how to play

Around the table · 2026 edition

Four players in teams of two bid, take tricks, and score with a modified deck. First to 52 wins.

Download printable rules (PDF)

At a glance

  • Players: 4, in two teams
  • Play time: 45 minutes
  • Ages: 12+
  • Style: Strategy
  • Plays with: Cards

Objective

Be the first team to 52 points or more. Points come from tricks and the 5 of Hearts; the 3 of Spades costs points.

Components

  • Wooden game board
  • Six marking pegs: two sets of three, each a different colour
  • One small storage bag
  • You also need a standard deck of cards, not included in the box.

Setup

  • Build a deck using 7s through Aces. Replace the 7 of Spades with the 3 of Spades, and the 7 of Hearts with the 5 of Hearts.
  • Partners sit opposite each other. Choose the first dealer at random; the deal passes left after each round.
  • Deal eight cards to each player, one at a time. A player holding no Ace, no face card, and neither the 3 nor the 5 may call for a redeal.

Cards rank Ace high, then K, Q, J, 10, 9, 8, and the 7, 5, or 3 low. The 5 of Hearts is worth five points to the team that wins its trick; the 3 of Spades costs that team three points.

Bidding

Starting left of the dealer, each player bids once. Bid the number of points your team commits to winning, from 6 to 12; each bid must beat the last. A no-trump bid outranks the same number with a suit named. The dealer alone may match the top bid to take it. If all pass, the dealer must bid at least 6.

Playing the hand

  • The highest bidder names trump or no-trump, then leads the first trick. Play clockwise.
  • Follow suit if possible. Otherwise play any card, including trump.
  • The highest trump wins, or the highest card of the suit led if no trump was played. The winner leads the next trick.

Scoring

  • Earn one point per trick, plus five for the 5 of Hearts, minus three for the 3 of Spades.
  • Make your bid and score everything earned. Fall short and lose that amount instead.
  • No-trump doubles both the gain and the loss.
  • The defending team scores normally unless already on 45 or more. From there it can only lose points, and only to the 3 of Spades.

Winning

The first team to 52 points or more wins.

Made in Canada · 2026 edition

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